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as seen on Game Development
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I have to use this function to get a Surface of Revolution (homework).
newVertex = (oldVertex.y, someFunc1(oldVertex.x, oldVertex.y), someFunc2(oldVertex.x, oldVertex.y));
As far as I know (FIXME) Surface of Revolution means rotations of a (2D)curve around an axis in 3D.
But this vertex computing…
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as seen on Stack Overflow
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This is an age old problem of interactive elements inside interactive elements, but I want a ScatterViewItem to contain other surface interactive elements such as a SurfaceButton or SurfaceCheckBox. I've got all my elements in there and they react to taps etc. The problem is that I only get the…
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as seen on Stack Overflow
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Hello,
I am trying to convert Core Surface RGB frame buffer(Iphone) to ffmpeg Avfarme to encode into a movie file. But I am not getting the correct video output (video showing colors dazzling not the correct picture)
I guess there is something wrong with converting from core surface frame buffer…
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as seen on Geeks with Blogs
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Surface is magic. Everyone using it seems to think that way. And I have to be honest, after working for almost 2 years with the platform I still get that special feeling the moment I turn on the unit to do some more work. The whole user experience, the rich environment of the SDK, the touch, even…
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as seen on Game Development
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I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object.
If I try blit surface on screen at some position then Surface is drawn at right position,
but Rect of the surface is still at position (0, 0)...
I tried write my own surface class with new rect…
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