Please help me decide how to figure out XNA's ContentPipeline

Posted by DDTmanSP on Stack Overflow See other posts from Stack Overflow or by DDTmanSP
Published on 2010-03-08T12:07:33Z Indexed on 2010/03/08 12:36 UTC
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I have read this link : http://msdn.microsoft.com/en-us/library/bb464156.aspx

They said : "... the XNA Framework Redistributable file does not contain the Content Pipeline Build Runtime. Building content at run time is supported only when XNA Game Studio has been installed on the Windows-based development computer."

Actually, before I know of that, I have already used a lot of content pipeline to help me read out my game's assets. And because of that, I am now very headache to confront the publish's problem "The application requires that the assemblies Microsoft.Xna.Framework.Content.Pipeline 3.1.0.0 be installed ....."

So I would like to find some ways that can help me solve this without convertion of my pipelines. So that I don't need to rewrite it all in new classes that manually load assets for me.

Regard, DDTmanSP

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