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as seen on Stack Overflow
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hi,i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress.
i built "pong" with xna before 3 month and left it without any progression.
now i want program games again and i search on the internet and got to 2 final best…
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:touch.view];
CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y);
racquet_yellow.center = xLocation;
}
The…
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as seen on Game Development
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Has anyone yet prototyped a game in both Unity3D and UDK?
If so, which features made prototyping the game easier or more difficult in each toolkit?
Was one prototype demonstrably better than the other (given the same starting assets)?
I'm looking for specific answers with regard to using the toolkit…
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as seen on Game Development
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I will not go into details, but I would like to hear your opinions about this:
Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in…
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as seen on Geeks with Blogs
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Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored. Among these are some utility functions that derive…
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