Prototype experience: Unity3D vs UDK

Posted by LukeN on Game Development See other posts from Game Development or by LukeN
Published on 2011-06-29T04:36:16Z Indexed on 2011/06/29 8:32 UTC
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Has anyone yet prototyped a game in both Unity3D and UDK?

If so, which features made prototyping the game easier or more difficult in each toolkit?

Was one prototype demonstrably better than the other (given the same starting assets)?

I'm looking for specific answers with regard to using the toolkit features, not a comparison of available features. E.g. Destructable terrain is easier in toolkit X for reasons Y and Z.

I can code, so the limitations of the inbuilt scripting languages are not a problem.

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