Displaying "broken" sprites?

Posted by Roman on Stack Overflow See other posts from Stack Overflow or by Roman
Published on 2010-03-10T11:16:55Z Indexed on 2010/03/12 15:57 UTC
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I'm quite new to the world of 2D-Engines. I figured out how to load images and display those as sprites and stuff, but theres one question that bugs me. For instance, when a "rocket" hits an object it will deal damage to it and leave a crater behind. I'd like to have the crater shown on that object. That would require "skipping" some of the pixels of that image when rendering, doesn't it? My question is, how would you do such a thing? What data strcture would you use to save this? How to display a "broken" sprite?

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