GLSL check if fragment is on geometry
Posted
by mokaschitta
on Stack Overflow
See other posts from Stack Overflow
or by mokaschitta
Published on 2010-03-05T16:14:35Z
Indexed on
2010/03/12
18:47 UTC
Read the original article
Hit count: 727
I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty.
Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z?
thanks
© Stack Overflow or respective owner