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  • GLSL check if fragment is on geometry

    - by mokaschitta
    I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty. Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z? thanks

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  • c++ FFT Beat detection library?

    - by mokaschitta
    Hi, I am currently looking around for a good allround beat detection library / source code in C++ since I found it really hard to achieve satisfying results with the beat detection code I wrote myself using this tutorial: http://www.gamedev.net/reference/programming/features/beatdetection/ It's especially really hard if you want to make it work with any kind of music so I was wondering if there is something usable out there allready? Thanks!

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  • C++ STL list vs set

    - by mokaschitta
    Hi, what of those two is faster for random insertions and deletions? I guess list, having the values as the keys as it is with sets seems to be attractive too though. Is performance similar for iterating over the whole container? Thanks!

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