What is a good standard exercise to learn the OO features of a language?

Posted by FarmBoy on Stack Overflow See other posts from Stack Overflow or by FarmBoy
Published on 2010-03-11T02:26:58Z Indexed on 2010/03/12 1:17 UTC
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When I'm learning a new language, I often program some mathematical functions to get used to the control flow syntax. After that, I like to implement some sorting algorithms to get used to the array/list constructs.

But I don't have a standard exercise for exploring the languages OO features. Does anyone have a stock exercise for this?

A good answer would naturally lend to inheritance, polymorphism, etc., for a programmer already comfortable with these concepts. An ideal answer would be one that could be communicated in a few words, without ambiguity, in the way that "implement mergesort" is completely unambiguous. (As an example, answering "design a game" is so vague as to be useless.)

Any ideas?

EDIT: I have to remark that the results here are somewhat ironic. 10 upvotes and (originally) 5 favorites suggest that this is a question others are interested in. Yet the most upvoted answer is one that says there is no good answer. Oh well. I think I'll look at the textbook below, I've found games useful in the past for OO.

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