A polygon creation program, adjacent face ignoring not working right. Any solutions?

Posted by user292767 on Stack Overflow See other posts from Stack Overflow or by user292767
Published on 2010-03-13T02:53:34Z Indexed on 2010/03/13 2:57 UTC
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I'm working on a simple program that converts a 3d array into a polygon structure similar to voxels. It reads the array and creates cubes for positions with a value and checks adjacent directions (North,south,east,west,up,down) for a null value before setting up a cube's face.

A link that displays the full code is below, written in GLBasic. Some snapshots to show you whats up.

link text

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