A polygon creation program, adjacent face ignoring not working right. Any solutions?
- by user292767
I'm working on a simple program that converts a 3d array into a polygon structure similar to voxels. It reads the array and creates cubes for positions with a value and checks adjacent directions (North,south,east,west,up,down) for a null value before setting up a cube's face.
A link that displays the full code is below, written in GLBasic. Some snapshots to show you whats up.
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