XNA: Load and read a XML file?

Posted by Rosarch on Stack Overflow See other posts from Stack Overflow or by Rosarch
Published on 2010-03-13T19:09:08Z Indexed on 2010/03/13 19:15 UTC
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I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets:

        content  = new ContentManager(Services);
        content.RootDirectory = "Content";
        background = content.Load<Texture2D>("images\\ice");

I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance?

I do have something working now, but it feels pretty hacky:

public IDictionary<string, string> Get(string typeName)
        {
            IDictionary<String, String> result = new Dictionary<String, String>();
            xmlReader.Read(); // get past the XML declaration

            string element = null;
            string text = null;

            while (xmlReader.Read())
            {

                switch (xmlReader.NodeType)
                {
                    case XmlNodeType.Element:
                        element = xmlReader.Name;
                        break;
                    case XmlNodeType.Text:
                        text = xmlReader.Value;
                        break;
                }

                if (text != null && element != null)
                {
                    result[element] = text;
                    text = null;
                    element = null;
                }

            }
            return result;
        }

I apply this to the following XML file:

<?xml version="1.0" encoding="utf-8" ?>
<zombies>
  <zombie>
    <health>100</health>
    <positionX>23</positionX>
    <positionY>12</positionY>
    <speed>2</speed>
  </zombie>
</zombies>

And it is able to pass this unit test:

    internal virtual IPersistentState CreateIPersistentState(string fullpath)
    {
        IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open));
        return target;
    }

    /// <summary>
    ///A test for Get with one zombie.
    ///</summary>
    //[TestMethod()]
    public void SimpleGetTest()
    {
        string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml";
        IPersistentState target = CreateIPersistentState(fullPath);
        string typeName = "zombie"; 

        IDictionary<string, string> expected = new Dictionary<string, string>();
        expected["health"] = "100";
        expected["positionX"] = "23";
        expected["positionY"] = "12";
        expected["speed"] = "2";

        IDictionary<string, string> actual = target.Get(typeName);

        foreach (KeyValuePair<string, string> entry in expected)
        {
            Assert.AreEqual(entry.Value, expected[entry.Key]);
        }
    }

Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML.

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