OpenGL ES 1.1 vs 2.0 for 2D Graphics, with rotated sprites?

Posted by Lee Olayvar on Stack Overflow See other posts from Stack Overflow or by Lee Olayvar
Published on 2010-03-14T18:25:52Z Indexed on 2010/03/14 21:05 UTC
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I am having trouble finding information related to which i should choose, OpenGL ES 1.1 or 2.0 for 2D graphics.

OpenGL ES 1.1 on Android is a bit limited to my knowledge, and based purely on sprite count the only useful renderer is draw_texture() (as far as i know). However, that does not have rotation and rotation is very important to me.

Now with the NDK adding support for OpenGL ES 2.0, i am trying to figure out if there is anything that preforms as well as draw_texture(), but can handle rotation.

Anyone have any information on if 2.0 can help me in this area?

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