The Maths for 2D Collision Detection between an OBB and a Circle

Posted by Chris on Stack Overflow See other posts from Stack Overflow or by Chris
Published on 2010-03-14T21:25:40Z Indexed on 2010/03/14 21:35 UTC
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I'm creating a 2D game and want to test for collision between an OBB (Oriented Bounding Box) and a Circle. I'm unsure of the maths and code to do this. I'm creating the game in c++ and opengl.

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