Animation cycles in 3ds max 2010
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Published on 2010-01-06T20:19:44Z
Indexed on
2010/03/15
2:10 UTC
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animation
|3d-graphics
Hello,
I'm new to animation. I have Max 2010. Basically I have a ball and it has keyframes where it bounces and moves 15 units forward I want a way to be able to add this animation as many times as I want so it bounces and always moves 15 more units. When I shift drag my keyframes, the ball moves 15 units, then quickly goes back and moves the same 15 units. I want it to be like a bip file where it can be added relative to the current position. (Essentially creating a generic ball bounce). Thanks
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