C# : Direct3D in a control, AND fullscreen on a secondary monitor - what's the best way ?
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Published on 2010-03-03T22:24:45Z
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I'm working on a C# application that needs to use Direct3D in a control in a windows form, AND (at the same time) fullscreen on a secondary monitor.
Basically, I want a Windows Forms application on one screen with a user-interface to control the graphics, and I'd like to show preview-graphics in a small control, and full-blown superduper megafancy graphics fullscreen on a secondary monitor.
What's the best way to approach this?
(For example, I know XNA can render in a Windows Forms control, but is it possible to then add a fullscreen window on another monitor as well?)
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