UDK "Error, 'DefaultMesh': Bad command or expression"

Posted by Ricket on Stack Overflow See other posts from Stack Overflow or by Ricket
Published on 2010-03-15T23:38:29Z Indexed on 2010/03/15 23:39 UTC
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I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler:

C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression

The ZPawn class extends UTPawn.

Line 25 is the following:

DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).MeshToUse, class'SkeletalMesh'));

Where did DefaultMesh go in UDK?

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