tangent of two circles
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by harryovers
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Published on 2010-03-16T20:50:15Z
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2010/03/16
20:51 UTC
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Hello,
I am trying to write some code that that will draw the line which is a tangent between 2 circles. so far i have been able to draw multiple circles, and lines between the centers.
i have a class which stores the values used in drawing the circles (radius, position).
what i need is a method in this class to find all posible tangents between 2 circles.
any help would be great.
this is what i have so far (it could very well be a load of rubbish)
public static Vector2[] Tangents(circle c1, circle c2)
{
if (c2.radius > c1.radius)
{
circle temp = c1;
c1 = c2;
c2 = temp;
}
circle c0 = new circle(c1.radius - c2.radius, c1.center);
Vector2[] tans = new Vector2[2];
Vector2 dir = _point - _center;
float len = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
float angle = (float)Math.Atan2(dir.X, dir.Y);
float tan_length = (float)Math.Sqrt((len * len) - (_radius * _radius));
float tan_angle = (float)Math.Asin(_radius / len);
tans[0] = new Vector2((float)Math.Cos(angle + tan_angle), (float)Math.Sin(angle + tan_angle));
tans[1] = new Vector2((float)Math.Cos(angle - tan_angle), (float)Math.Sin(angle - tan_angle));
Vector2 dir0 = c0.center - tans[0];
Vector2 dir1 = c0.center - tans[1];
Vector2 tan00 = Vector2.Add(Vector2.Multiply(tans[0], (float)c2.radius), c1.center);
Vector2 tan01 = c2.center;
Vector2 tan10 = Vector2.Add(Vector2.Multiply(tans[1], (float)c2.radius), c1.center);
Vector2 tan11 = c2.center;
}
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