Try-Catch or Check Length? C# XNA

Posted by Shaded on Stack Overflow See other posts from Stack Overflow or by Shaded
Published on 2010-03-18T14:20:34Z Indexed on 2010/03/18 14:31 UTC
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I was just wondering which would be cheaper, using a try catch block for index out of bounds or checking the length of a multi dimensional array and comparing values?

I have a feeling it's the length, since I can store the length in a variable and then just do if's which are relatively cheap. I'm just not sure how expensive try-catch is.

Thanks!

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