OpenGL|ES on a desktop PC.

Posted by almb on Stack Overflow See other posts from Stack Overflow or by almb
Published on 2010-03-19T11:51:21Z Indexed on 2010/03/19 16:01 UTC
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I'm working on a OpenGL project that I would like to port to embedded systems that support OpenGL|ES.

Since OpenGL|ES is a subset of OpenGL how hard would it be to compile my OpenGL application on an embedded system? (Assuming that my OpenGL code is in the limits of OpenGL|ES)

I guess what I'm wondering is: is it possible to dircetly wrap my OpenGL calls with MACROS to make it compatible with OpenGL|ES API call names? Are there any calls specific to OpenGL|ES that I would have to implement?

Sorry, if I'm not clear. Thank you.

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