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as seen on Stack Overflow
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I want to skin a vb.net app I made ive googled some stuff and I've seen skinned vb.net apps.
However it seems like any time i try to find someone explaining it its a link to a pay for product.
Does anyone have anything useful on this?
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as seen on ASP.net Weblogs
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I am trying to use the equivalent of the C# “??” operator in some VB.NET code that I am working in. This StackOverflow article for “Is there a VB.NET equivalent for C#'s ?? operator?” explains the VB.NET IF() statement syntax which is exactly what I am looking for... and I thought I was going to…
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as seen on Programmers
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Now before someone tells me VB.Net isn't bad like VB was, I know it isn't. But, I've yet to speak to a programmer who is completely content that some project they work on is written in VB.Net.
Basically, my question is would a programmer knowing both C# and VB.Net (and all of their team knowing both)…
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as seen on Programmers
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The company I work for uses vb.net since there are many programmers who moved up from vb6 to vb.net. Basically more vb.net resources in the company for support/maintenance vs c#. I am a c# coder and was wondering if I could just continue coding in c# and just use the many online free c# to vb.net…
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as seen on Stack Overflow
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Generally speaking, when VB.NET and C# are compared, there is a lot of strong support for C#, accompanied by some bashing of VB.NET until a respected developer comes along and acts as The Voice Of Reason, pointing out that while VB prior to VB.NET had its fair share of issues, VB.NET is really a very…
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as seen on Game Development
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i seem to have a conceptual misunderstanding of the surface and rect object in pygame.
I currently observe these objects this way:
Surface
Just the loaded image
rect
the 'hard' representation of the ingame object (sprite). Used for simplifying object moment and collision detection
sprite
rect…
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as seen on Game Development
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I am using the Jitter Physics engine which gives a rotation matrix:
M11 M12 M13
M21 M22 M23
M21 M32 M33
And I need it so OpenGL can use it for rotation
GL.Rotate(xr, 1, 0, 0)
GL.Rotate(yr, 0, 1, 0)
GL.Rotate(zr, 0, 0, 1)
Initially I Tried
xr = M11
yr = M22
zr = M33
[1 0 0]
[0 1 0]
[0 0 1]
Which…
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as seen on Game Development
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I have an object which moves towards a target destination by gradually adjusting its facing while moving forwards. If the target destination is in a "blind spot", then the object is incapable of reaching it.
This problem is ilustrated in the picture below. When the arrow is ordered to move to point…
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as seen on Game Development
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Hi!
I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :)
I have two referencial…
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as seen on Game Development
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Hi!
I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :)
I have two referencial…
>>> More