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I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to…
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help me to solve this problem
anbncn where n=1
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I would like to have a deterministic finite automata (DFA) simulated in Mercury.
But I’m s(t)uck at several places.
Formally, a DFA is described with the following characteristics:
a setOfStates S,
an inputAlphabet E <-- summation symbol,
a transitionFunction : S × E -- S,
a startState…
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I'm working on a JavaScript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the JavaScript loop I'm using for counting the time is not very accurate. It tends to…
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I'm designing a programming language for automata theory. My goal is to allow programmers to use machines (DFA, NFA, etc...) as units in expressions.
I'm confused whether the language should be compiled, interpreted, or jit-compiled! My intuition is that compilation is a good choice, for some operations…
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