cheapest way to draw a fullscreen quad
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by Soubok
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Published on 2010-03-25T18:09:51Z
Indexed on
2010/03/25
18:13 UTC
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Hit count: 360
opengl
|optimization
I wondering if there is a faster way to draw a full-screen quad in OpenGL:
NewList();
PushMatrix();
LoadIdentity();
MatrixMode(PROJECTION);
PushMatrix();
LoadIdentity();
Begin(QUADS);
Vertex(-1,-1,0); Vertex(1,-1,0); Vertex(1,1,0); Vertex(-1,1,0);
End();
PopMatrix();
MatrixMode(MODELVIEW);
PopMatrix();
EndList();
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