Faster way to iterate through a jaggad array?

Posted by George Johnston on Stack Overflow See other posts from Stack Overflow or by George Johnston
Published on 2010-03-29T23:32:31Z Indexed on 2010/03/29 23:33 UTC
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I would like to iterate through an array that covers every pixel on my screen. i.e:

        for (int y = 598; y > 0; y--)
        {
            for (int x = 798; x > 0; x--)
            {
                if (grains[x][y])
                {
                    spriteBatch.Draw(Grain, new Vector2(x,y), Color.White);
                }
            }
        }

...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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