iPhone programming - problem with CoreFoundation forking

Posted by Tom on Stack Overflow See other posts from Stack Overflow or by Tom
Published on 2010-03-29T18:10:49Z Indexed on 2010/03/29 18:23 UTC
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Hello all,

I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games.

I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY___YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual.

I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this?

I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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