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Hi,
I wrote an application which detects a square within an image. To give you a good understanding of how such an image containing such a square, in this case a marker, could look like:
What I get, after the detection, are the coordinates of the four corners of my marker. Now I don't know how…
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I am developing an application in iPhone. One view support orientation in portrait and landscape. I have two separate views for both orientation. This view has a UIToolbar at the top.
Problem is when I change view back from landscape to portrait, UIToolbar at the top disappears. I want toolbar to…
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It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back.
It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back.
In landscape starting mode, the screen does not respond with any…
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Given a body with an orientation angle and a point of interest or targetAngle, is there an elegant solution for keeping the body oriented towards the point of interest by applying torque or impulses?
I have a naive solution working below, but the effect is pretty 'wobbly', it'll overshoot each time…
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I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder rather than the front. Someone suggested using Vector3.up instead, and sure enough it worked!
The…
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