UIImagePickerController does nothing when using camera after I hit "Use" button
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Published on 2010-04-01T05:59:30Z
Indexed on
2010/04/01
6:03 UTC
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Code below.
When I hit the "Use" button after taking a picture ... the application becomes totally unresponsive. Any ideas what I'm doing wrong? The "addPlayer:" method is called when a button is pressed on the UIViewController's view.
Thanks
- (IBAction) addPlayers: (id)sender{
// Show ImagePicker
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
// If camera is available use it and display custom overlay view so that user can add as many pics
// as they want without having to go back to parent view
if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]) {
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
}
else {
imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
}
[self presentModalViewController:imagePicker animated:YES];
[imagePicker release];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
// Grab original image
UIImage *photo = [info objectForKey:UIImagePickerControllerOriginalImage];
// Resize photo first to reduce memory consumption
[self.photos addObject:[photo scaleToSize:CGSizeMake(200.0f, 300.0f)]];
// Enable *PLAY* button if photos > 1
if([self.photos count] > 1) btnStartGame.enabled = YES;
// Update player count label
lblPlayerCount.text = [NSString stringWithFormat:@"%d", [self.photos count]];
// Dismiss picker if not using camera
picker dismissModalViewControllerAnimated:YES];
}
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