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as seen on Game Development
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I have been trying to make a WebGL FPS camera.I have all the inputs working correctly (I think) but when it comes to applying the position and rotation data to the view matrix I am a little lost. The results can be viewed here http://thistlestaffing.net/masters/camera/index.html and the code here…
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as seen on Game Development
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I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view.
My current setup:
draw()::
glPushMatrix();
m_pCamera->ApplyCameraTransform();
// Render gameObjects
glPopMatrix();
Camera is strongly coupled…
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as seen on Super User
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I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output:
$ dmesg | grep sd
[20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0
[20047.627922] sd 21:0:0:0: [sdg] Attached SCSI…
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as seen on Super User
- Search for 'Super User'
I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output:
$ dmesg | grep sd
[20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0
[20047.627922] sd 21:0:0:0: [sdg] Attached SCSI…
>>> More
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as seen on Stack Overflow
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I am trying to develop a camera app that takes a picture and saves it in a SQLite database. I get a lot of errors when executing the application. My code is as below. Any idea?
CameraActivity.java
private Camera mCamera;
private CameraPreview mPreview;
private int CAMERA_RETURN_CODE=100;
private…
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