SFML SetFramerateLimit Not Limiting Frame Rate
Posted
by Person
on Stack Overflow
See other posts from Stack Overflow
or by Person
Published on 2010-04-03T01:28:33Z
Indexed on
2010/04/03
1:33 UTC
Read the original article
Hit count: 691
Compiler: Visual C++ OS: Windows 7 Enterprise
For some reason, Window::SetFramerateLimit
isn't limiting the frame rate in the app I'm working on, but it works fine for others. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes. It actually causes serious issues. For example, if I create many objects on screen, I'll see a heavy performance hit, whereas others report no change.
Any ideas regarding why this is happening? If you need more information, I'd be happy to oblige.
Thanks.
P.S. I have strong reasons to believe that it is not simply a case of "their hardware is just more powerful than yours."
© Stack Overflow or respective owner