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as seen on Game Development
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I have downloaded NXEngine (The Open Source version of Cave Story). I have a make file in the directory, which I execute using msys. However, the make file uses sdl-config:
g++ -g -O2 -c main.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o main.o
/bin/sh: sdl-config: command…
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as seen on Game Development
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I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of blitting surfaces together to replace colours like how you would do it with a 32-bit surface.
I've gotten…
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as seen on Stack Overflow
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Hey,
I am working an a simple Roguelike game, and using SDL as the display. The Graphics for the game is an image of Codepage 437, with the background being black, and the font white. Instead of using many seperate image files that are already colored, I want to use one image file, and replace…
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After installing SDL and SDL-devel in MacOS X 10.6 (Snow Leopard), trying to configure some source code that requires SDL yields:
checking for sdl-config... no
checking for SDL - version >= 1.2.0... no
*** The sdl-config script installed by SDL could not be found
*** If SDL was installed in PREFIX…
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as seen on Dot net Slackers
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Find out how Cigital, an SDL Pro Network member, assisted a large insurance company adopt the Microsoft SDL. The case study describes both the business drivers leading up to the company's recognizing the need for incorporating the SDL within their development process as well as the initial roll out…
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as seen on Game Development
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My OpenGL setup is somehow configured to work like so:
(-1, 1) (0, 1) (1, 1)
(-1, 0) (0, 0) (1, 0)
(-1, -1) (0, -1) (1, -1)
How do I configure it so that it works like so:
(0, 0) (SW/2, 0) (SW, 0)
(0, SH/2) (SW/2, SH/2) (SW, SH/2)
(0, SH) (SW/2, SH) (SW/2, SH)
SW as Screen Width.
SH as Screen…
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as seen on Stack Overflow
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I'm thinking about switching from SDL to SFML, but before I do I want to know which is better. I'm mainly looking for easy sound/music, sprite rotations that are easy on the framerate/cpu, portability, and ease of installation.
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Compiler: Visual C++
OS: Windows 7 Enterprise
For some reason, Window::SetFramerateLimit isn't limiting the frame rate in the app I'm working on, but it works fine for others. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes. It actually causes serious…
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as seen on Stack Overflow
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Is there a way to create a plasma effect in SFML that doesn't slow my framerate to a crawl?
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Lets say I have 4 images and I want to use these 4 images to animate a character. The 4 images represent the character walking. I want the animation to repeat itself as long as I press the key to move but to stop right when I unpress it. It doesn't need to be SFML specific if you don't know it,…
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