8-direction path finding algorithm
Posted
by frinkz
on Stack Overflow
See other posts from Stack Overflow
or by frinkz
Published on 2010-04-06T22:38:41Z
Indexed on
2010/04/06
22:43 UTC
Read the original article
Hit count: 386
I'm having trouble finding the right pathfinding algorithm for some AI I'm working on.
I have players on a pitch, moving around freely (not stuck to a grid), but they are confined to moving in 8 directions (N NE E etc.)
I was working on using A*, and a graph for this. But I realised, every node on the graph is equally far apart, and all the edges have the same weight - since the pitch is rectangular. And the number of nodes is enormous (being a large pitch, with them able to move between 1 pixel and another)
I figured there must be another algorithm, optimised for this sort of thing?
© Stack Overflow or respective owner