how to cout a vector of structs (that's a class member, using extraction operator)

Posted by Julz on Stack Overflow See other posts from Stack Overflow or by Julz
Published on 2010-04-06T14:34:03Z Indexed on 2010/04/06 14:43 UTC
Read the original article Hit count: 256

hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h

#ifndef POINT_H
#define POINT_H
#include <iostream>
#include <string>
#include <sstream>
struct Point
{
  double x;
  double y;
  //constructor
  Point()
  {
   x = 0.0;
   y = 0.0;
  }

friend std::istream& operator >>(std::istream& stream, Point &p)
    {
    stream >> std::ws;
    stream >> p.x;
    stream >> p.y;
    return stream;
    }
friend std::ostream& operator << (std::ostream& stream, Point &p)
{
stream << p.x <<  p.y;
return stream;
}    
};
#endif

my Polygon.h

#ifndef POLYGON_H
#define POLYGON_H
#include "Segment.h"
#include <vector>
class Polygon
{
    //insertion operator needs work
 friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr);
 // extraction operator
 friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr);

   public:
   //Constructor
    Polygon(const std::vector<Point> &theVerts);
    //Default Constructor
    Polygon();
    //Copy Constructor
    Polygon(const Polygon &polyCopy);
      //Accessor/Modifier methods
    inline std::vector<Point> getVector() const {return vertices;}
    //Return number of Vector elements
    inline int sizeOfVect() const {return vertices.size();}
    //add Point elements to vector
    inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);}

 private:
std::vector<Point> vertices;
};

and Polygon.cc

using namespace std;
 #include "Polygon.h"
// Constructor
Polygon::Polygon(const vector<Point> &theVerts)
    {
        vertices = theVerts;
    }
 //Default Constructor
Polygon::Polygon(){}

istream & operator >> (istream &inStream, Polygon::Polygon &vertStr)
 {
    inStream >> ws;
    inStream >> vertStr;
    return inStream;
 }

// extraction operator
 ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr)
{
    outStream << vertStr.vertices << endl;
    return outStream;
 }

i figure my Point insertion/extraction is right, i can insert and cout using it

and i figure i should be able to just......

cout << myPoly[i] << endl;  

in my driver? (in a loop) or even...

cout << myPoly[0] << endl; 

without a loop? i've tried all sorts of

myPoly.at[i];
myPoly.vertices[i];

etc etc

also tried all veriations in my extraction function

outStream << vertStr.vertices[i] << endl;

within loops, etc etc.

when i just create a...

vector<Point> myVect;

in my driver i can just...

cout << myVect.at(i) << endl;

no problems.

tried to find an answer for days, really lost and not through lack of trying!!!

thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem

thanks again

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