How to create a console application that does not terminate?

Posted by John on Stack Overflow See other posts from Stack Overflow or by John
Published on 2010-04-07T10:57:12Z Indexed on 2010/04/07 12:33 UTC
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Hello,

In C++,a console application can have a message handler in its Winmain procedure.Like this:

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    HWND hwnd;
    MSG msg;

    #ifdef _DEBUG
    CreateConsole("Title");
    #endif

    hwnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_DIALOG1), NULL, DlgProc);
    PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
    while(msg.message != WM_QUIT)
    {
        if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
        {
            if(IsDialogMessage(hwnd, &msg))
                continue;
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }

    }

    return 0;
}

This makes the process not close until the console window has received WM_QUIT message. I don't know how to do something similar in delphi.

My need is not for exactly a message handler, but a lightweight "trick" to make the console application work like a GUI application using threads. So that, for example, two Indy TCP servers could be handled without the console application terminating the process.

My question: How could this be accomplished?

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