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  • Mac Console.app not logging any messages

    - by karl_
    I recently attempted to overcome the 500 message limitation on console logs using the advice provided here: Mac: Extend or disable 500 Messages Limit of Console I copied the PLIST file onto my desktop, made the modifications, and re-copied into the LaunchDaemon folder. No dice. Unfortunately, this also broke logging in general- the console hasn't logged a message since I attempted this switch. I even went back and undid my changes. Still no logs. What's going on? Is there a way to reinstall Console.app, or revert to original settings?

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  • On Windows, how does console window ownership work?

    - by shroudednight
    When a console application is started from another console application, how does console ownership work? I see four possibilities: The second application inherits the console from the first application for its lifetime, with the console returning to the original owner on exit. Each application has its own console. Windows then somehow merges the content of the two into what the "console" visible to the user The second application get a handle to the console that belongs to the first application. The console is placed into shared memory and both applications have equal "ownership" It's quite possible that I missed something and none of these four options adequately describe what Windows does with its consoles. If the answer is close to option 4. My follow-up question is which of the two processes is responsible for managing the window? (Handling graphical updates when the screen needs to be refreshed / redrawn, etc) A concrete example: Run CMD. Then, using CMD, run [console application]. The [console application] will write to what appears to be the same console window that CMD was using.

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  • Console 2: An upgraded windows console

    - by Liam McLennan
    Lately I have been using the windows console a lot. I find that I often need a number of console windows open at once. The regular windows console does not handle this well. Console2 is a more advanced console for windows. It has a tabbed interface and a number of other nice features. It supports alpha transparency if you have Mac envy, it has improved text selection and copy/paste and it is far more customizable than the default console. If you look in the background of the above image you can see this post. Now you know what the matrix is.

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  • Having the output of a Console App in Visual Studio instead of the Console

    - by devoured elysium
    When doing "Console" apps in Java with Eclipse, I see the output being put in a text box on the IDE itself, instead of having a Console popping up like in Visual Studio. This comes in handy, as even after the program has exited, I can still make good use of the text that was written in it, as it doesn't get erased until I run it again. Is it possible to achieve anything like that with Visual Studio? I know that instead of doing System.Console.WriteLine(str); I can do System.Diagnostics.Debug.WriteLine(str); but it is not quite the same thing, as you get a lot of "junk" in the Output window, as all the loaded symbols and such. Even better, is it possible to have everything done in the IDE itself, when you run your app, instead of having the Console running? Thanks

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Why is the console hanging randomly?

    - by Josh M.
    Ubuntu 10.10 Server x64 installed as Virtual Box VM. Fresh install plus postgresql and tomcat6 installed via aptitude. Rebooted the server and now when I run some command the console hangs. For instance, I run "sudo shutdown now" and then nothing happens but I am not returned to the prompt. I hit CTRL+C and nothing happens except ^C appears on the following line. I can type whatever and it will show up inline. I switch to tty2 and try to login and I only get as far as [username][enter] and that console hangs. One other thing - after "sudo reboot" the console appears to hang (just like above) when shutting down tomcat6. Any idea what's going on or what I should check? Thanks!

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  • Input event loop in a console application

    - by Álvaro
    Hi, I'm trying to make a little console application that is able to deal with keystrokes as events. What I need is mostly the ability to get the keystrokes and be able to do something with them without dealing with the typical stdin reading functions. I tried to check the code of programs like mplayer, which implement this (for stopping the play, for example), but I can't get to the core of this with such a big code base. Thanks

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  • How do I boot into console mode (redux)

    - by Leo Simon
    I'm running Ubuntu 12.04. This question was asked some time ago How do I disable the boot splash screen? but the answers didn't work for me. The standard way to boot into console mode used to be to edit /etc/default/grub and set GRUB_CMDLINE_LINUX_DEFAULT="text" This worked fine until I ran the fix proposed in https://help.ubuntu.com/community/SoundTroubleshootingProcedure in order to get sound to work. Since then, I have disabled the boot-splash-screen, but I can avoid what I presume is the lightdm login prompt screen. All I want to do is disable this gui and be prompted with a console login prompt. (Shouldnt be so hard should it???) I read in three 33416 mentioned above that there was a bug in lightdm (it wasn't recognizing "text" properly as an option for GRUB_CMDLINE_LINUX_DEFAULT.) But this discussion happened more than a year ago, and it's surely been fixed. Yet my lightdm is uptodate (so I'm told when I try to update it with apt-get). As suggested in one of the above, I tried sudo update-rc.d -f lightdm remove which resulted in a hung machine. I managed to recover using recovery mode, but now I still get the gui again. Another suggestion is to edit /etc/init/lightdm.override. I've done this and set it to "manual" as suggested, but lightdm simply ignores this. Could somebody suggest how to proceed please? Thanks very much, Leo

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  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

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  • replacing the default console emulator under Windows XP

    - by Gilles
    How can I replace the default program providing console windows under Windows XP? I know of alternative programs, and I have a shortcut to start cmd.exe in Console2. But now I want console applications to start in Console2 rather than the default console program, even when I have no control over the program that starts the console application. (I.e. a non-console program starts consoleapp.exe, and I can't change it to start Console2 instead, but I still want the application to be started inside a new instance of Console2.) (Note that I want to replace the console itself, that is, the window in which console (i.e. text mode) applications run. And I must be able to run arbitrary, unmodified console applications: a substitute for a specific console program such as Cmd won't do me any good.) EDIT: So what I'm after is a CSRSS replacement, which leads to OT: I want to know when Microsoft is going to make a decent CSRSS replacement. Not being able to adjust the width of a "terminal" by resizing the window is a complete joke. Go download the ISE already. (It's included in Win7/2008R2.) But as far as I understand this ISE is an environment for Powershell, not a general console emulator.

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  • Convert extended ASCII characters to it's right presentation using Console.ReadKey() method and ConsoleKeyInfo variable

    - by mishamosher
    Readed about 30 minutes, and didn't found some specific for this in this site. Suppose the following, in C#, console application: ConsoleKeyInfo cki; cki = Console.ReadKey(true); Console.WriteLine(cki.KeyChar.ToString()); //Or Console.WriteLine(cki.KeyChar) as well Console.ReadKey(true); Now, let's put ¿ in the console entry, and asign it to cki via a Console.ReadKey(true). What will be shown isn't the ¿ symbol, the ¨ symbol is the one that's shown instead. And the same happens with many other characters. Examples: ñ shows ¤, ¡ shows -, ´ shows ï. Now, let's take the same code snipplet and add some things for a more Console.ReadLine() like behavior: string data = string.Empty; ConsoleKeyInfo cki; for (int i = 0; i < 10; i++) { cki = Console.ReadKey(true); data += cki.KeyChar; } Console.WriteLine(data); Console.ReadKey(true); The question, how to handle this by the right way, end printing the right characters that should be stored on data, not things like ¨, ¤, -, ï, etc? Please note that I want a solution that works with ConsoleKeyInfo and Console.ReadKey(), not use other variable types, or read methods. EDIT: Because ReadKey() method, that comes from Console namespace, depends on Kernel32.dll and it definetively bad handles the extended ASCII and unicode, it's not an option anymore to just find a valid conversion for what it returns. The only valid way to handle the bad behavior of ReadKey() is to use the cki.Key property that's written in cki = Console.ReadKey(true) execution and apply a switch to it, then, return the right values on dependence of what key was pressed. For example, to handle the Ñ key pressing: string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); switch (cki.Key) { case ConsoleKey.Oem3: if (cki.Modifiers.ToString().Contains("Shift")) //Could added handlers for Alt and Control, but not putted in here to keep the code small and simple data += "Ñ"; else data += "ñ"; break; } Console.WriteLine(data); Console.ReadKey(true); So, now the question has a wider focus... Which others functions completes it's execution with only one key pressed, and returns what's pressed (a substitute of ReadKey())? I think that there's not such substitutes, but a confirmed answer would be usefull. EDIT2: HA! Found the way, for something I used for so many times Windows 98 SE. There are the codepages, the ones responsibles for how's presented the info in the console. ReadLine() reconfigures the codepage to use properly the extended ASCII and Unicode characters. ReadKey() leaves it in EN-US default (codepage 850). Just use a codepage that prints the characters you want, and that's all. Refer to http://en.wikipedia.org/wiki/Code_page for some of them :) So, for the Ñ key press, the solution is this: Console.OutputEncoding = Encoding.GetEncoding(1252); //Also 28591 is valid for `Ñ` key, and others too string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); data += cki.KeyChar; Console.WriteLine(data); Console.ReadKey(true); Simple :) Now I'm wrrr with myself... how could I forget those codepages!? Question answered, so, no more about this!

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  • Weird graphical errors in console and on computer shut down

    - by Mark A.
    I am all new to Ubuntu (and Linux in general) and I am experiencing some strange graphic on my screen. Console #1 (ctrl+alt+f1): Exactly the same happens on all the other consoles (2-6), and the consoles don't seem to work. And I see the same when I hibernate or shut down my computer, but not when I suspend it. I was thinking that it may have something to do with the SiS 671 video driver work around that I use? http://ubuntuforums.org/showpost.php?p=11476910&postcount=773 Any ideas how to fix this?

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  • Ubuntu 12.10 TTY console (Ctrl+Alt+F[1-6]) not working

    - by Vanessa Deagan
    I've been a Ubuntu user for some time now. I have a very annoying problem, I have no idea what causes it, and I haven't managed to find anything relevant after Googling like crazy. The problem is my TTY consoles are not working. Usually, these are activated using CTRL ALT F[1-6]. It was working when I was using the Nouveau drivers, but after installing the nVidia proprietary drivers, instead of getting a terminal console I get a strange monochrome pattern that slowly fades away. Does anyone know how to get CTRL + ALT + F[1-6] working again?

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  • Scheduled Task to show console window when logged on but still run when not logged on

    - by HeartWare
    Is it possible (and if so, how) to set up a task (console application) in Server 2008 so that it'll run both when a user is logged in and when no user is logged in, AND - if the user is logged in (either local or via RDP) - have the console appear on the screen while the program is running? Ie. the program should run under the defined user context and it writes status messages to stdout, which goes to a standard console window. This console window is either shown (if the defined user is currently logged in locally or via RDP), or not shown (but the application is still run). I have access to the source of the console application, so if it needs some additional code (like specifically opening up a new console window or what have you), then that's not a problem. At the moment, I can set up the task as "Run only when user is logged on" which will run the application when the user is logged on (local or RDP) and I can then see the status messages, or I can set it up as "Run whether user is logged or not" and no status output is visible - not even if the user is logged on.

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  • Installing and running a guest OS on KVM-qemu with only serial console access

    - by nixnotwin
    I am trying to installing a bsd distro with virt-installer. With a Linux distro I used this: virt-install -n debian -r 1024 --vcpus=1 --accelerate -v --disk /var/kvm/installation-disks/debian.img,size=6--nographics --network=bridge:br0,model=ne2k_pci,mac=52:54:00:66:68:09 -l http://ftp.de.debian.org/debian/dists/squeeze/main/installer-amd64/current/images/ -x console=ttyS0,115200 This loads the installer directly from the online mirror. With Fedora I used this mirror: http://www.nic.funet.fi/pub/mirrors/fedora.redhat.com/pub/fedora/linux/releases/16/Fedora/x86_64/os/ Are there such mirrors for freebsd or openbsd? The reason I want direct installable ftp/http mirrors is because I can access my physical server only via ssh, and it doesn't have a X server or a window manager to give me a VNC GUI. When I tried installing centos 6 with an online mirror I was able to finish the installation via serial console, but after I rebooted it, the serial console never worked for me. I tried everything possible---editing menu.lst, inttab and securtty files. Fedora 16 booted fine from serial console, but got stuck when it loaded anaconda installer. I tried editing freebsd iso installation media by adding serial console option to boot option. And installation was successful. But couldn't boot into it becuase it wasn't giving console acess. I couldn't edit any files as ufs partition cannot be loaded with write access on my Ubuntu server 10.04. Only debian squeeze worked well, it worked for me even without editing a single configuration file. I want to have CLI versions of fedora/centos and freebsd/openbsd. But, looks like there isn't any hope for me to have them, as I have to depend on a serial console to do everything.

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  • Trying to run my code and compiler seems to just close after it executes [migrated]

    - by Shane
    I am trying to run a program and the compiler seems to just crash right after it executes ... i have no build errors so i am wondering what the hell is going on ... I am a bit of a novice so all help would be appreciated =). I don't know if you might have time to scan through the code but this is what i have got : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Student { string Fname, Lname, Program ; int Sid ; // Inputting information for students public void InputStudentInfo () { Console.WriteLine ("Please enter your first name") ; Fname = Console.ReadLine() ; Console.WriteLine ("Please enter you last name") ; Lname = Console.ReadLine() ; Console.WriteLine ("Please enter you student ID#") ; Sid = int.Parse(Console.ReadLine()) ; Console.WriteLine ("Enter the Program that you are completeing") ; Program = Console.ReadLine() ; } // Printing information for students public void PrintStudentInfo () { Console.Write (" Your name is " + Fname) ; Console.Write(" " + Lname); Console.WriteLine (" Your student identification number is " + Sid) ; Console.WriteLine (" The program you are registered for is " + Program) ; } /* public void MenuInterface() { Console.WriteLine (" 1. Input Student information" ) ; Console.WriteLine (" 2. Input Course information" ) ; Console.WriteLine (" 3. Input Grade information" ) ; Console.WriteLine (" 4. Print Course information" ) ; Console.WriteLine (" 5. Print Student information" ) ; Console.WriteLine (" 6. Print Grade information" ) ; Console.WriteLine (" 7. Print Student information including Course they are registered in and the grade obtained for that course" ) ; Console.WriteLine (" 8. Print grade info of the course in which student has achieved the highest grade" ) ; Console.WriteLine (" 0. Exit") ; Console.WriteLine (" Please select a choice from 0-8") ; accode = Console.ReadLine(); } */ } public class Course { string course1, course2, course3 ; int Stuid ; // Inputting Course Information public void InputCourseInfo () { Console.WriteLine (" Please re-enter your identification number") ; Stuid = int.Parse(Console.ReadLine()) ; Console.WriteLine (" Enter the name of your first course") ; course1 = Console.ReadLine() ; Console.WriteLine (" Enter the name of your second course") ; course2 = Console.ReadLine() ; Console.WriteLine (" Enter the name of your third course") ; course3 = Console.ReadLine() ; } // Printing Course Information public void PrintCourseInfo () { Console.WriteLine (" Your ID # is " + Stuid) ; Console.Write (" The Courses you selected are " + course1) ; Console.Write("," + course2); Console.Write(" and " + course3); } } public class Grade : Course { int Studentid ; int [] hwgrade ; int [] cwgrade ; int [] midegrade ; int [] finalegrade ; int [] totalgrade ; string coursename ; public Grade ( string cname , int Studentident , int [] homework , int [] classwork , int [] midexam , int [] finalexam) { coursename = cname ; Studentid = Studentident ; hwgrade = homework ; cwgrade = classwork ; midegrade = midexam ; finalegrade = finalexam ; } public string coname { get { return coursename ; } set { coursename = value ; } } public int Studentidenty { get { return Studentid ; } set { Studentid = value ; } } public void InputGradeInfo() { Console.WriteLine (" Please enter your Student ID" ) ; grade.Studentidenty = Console.ReadLine() ; for ( int i = 0; i < 3; i++) { Console.Writeline (" Please enter the Course name" ) ; grade.coname[i] = Console.Readline() ; Console.Writeline (" Please enter your homework grade") ; grade.hwgrade[i] = int.parse(Console.Readline()) ; // ..... } } public void CalcTotalGrade() { for (int i = 0; i < 3; i++) { grade.courseper[i] = (grade.hwgrade[i] + grade.cwgrade[i]) / 2; grade.finalper[i] = (grade.midexam[i] + grade.finalegrade[i]) / 2; grade.totalgrade[i] = (grade.courseper[i] + finalper[i]) / 2; } } public void PrintGradeInfo() { for ( int i = 0; i < 3; i++) { Console.Writeline (" Your homework grade is" + grade.hwgrade[i]) ; // ..... } } static void Main(string[] args) { int accode ; Student student = new Student() ; Course course = new Course() ; Grade grade = new Grade() ; do { Console.WriteLine(" 1. Input Student information"); Console.WriteLine(" 2. Input Course information"); Console.WriteLine(" 3. Input Grade information"); Console.WriteLine(" 4. Print Course information"); Console.WriteLine(" 5. Print Student information"); Console.WriteLine(" 6. Print Grade information"); Console.WriteLine(" 7. Print Student information including Course they are registered in and the grade obtained for that course"); Console.WriteLine(" 8. Print grade info of the course in which student has achieved the highest grade"); Console.WriteLine(" 0. Exit"); Console.WriteLine(" Please select a choice from 0-8"); accode = Console.ReadLine(); switch (accode) { case 1: student.InputStudentInfo(); break; case 2: course.InputCourseInfo(); break; case 3: grade.InputGradeInfo(); break; case 4: course.PrintCourseInfo(); break; case 5: student.PRintStudentInfo(); break; case 6: grade.PrintGradeInfo(); break; case 0: Console.WriteLine(" You have chosen to exit the program have a good day. =)"); break; } } while (accode != 0); Console.ReadKey(); } } }

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  • Turn off monitor (energy saving) while in text console mode (in Linux)

    - by Denilson Sá
    How to configure Linux text console to automatically turn of the monitor after some time? And by "text console" I mean that thing that you get on ctrl+alt+F[1-6], which is what you get whenever X11 is not running. And, no, I'm not using any framebuffer console (it's a plain, good and old 80x25 text-mode). Many years ago, I was using Slackware Linux, and it used to boot up in text-mode. Then you would manually run startx after the login. Anyway, the main login "screen" was the plain text-mode console, and I remember that the monitor used to turn off (energy saving mode, indicated by a blinking LED) after some time. Now I'm using Gentoo, and I have a similar setup. The machine boots up in text-mode, and only rarely I need to run startx. I say this because this is mostly my personal Linux server, and there is no need to keep X11 running all the time. (which means: I don't want to use GDM/KDM or any other graphical login screen) But now, in this Gentoo text-mode console, the screen goes black after a while, but the monitor does not enter any energy-saving mode (the LED is always lit). Yes, I've waited long enough to verify this. Thus, my question is: how can I configure my current system to behave like the old one? In other words, how to make the text console trigger energy-saving mode of the monitor? (maybe I should (cross-)post this question to http://unix.stackexchange.com/ )

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  • How to create a console application that does not terminate?

    - by John
    Hello, In C++,a console application can have a message handler in its Winmain procedure.Like this: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hwnd; MSG msg; #ifdef _DEBUG CreateConsole("Title"); #endif hwnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_DIALOG1), NULL, DlgProc); PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE); while(msg.message != WM_QUIT) { if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if(IsDialogMessage(hwnd, &msg)) continue; TranslateMessage(&msg); DispatchMessage(&msg); } } return 0; } This makes the process not close until the console window has received WM_QUIT message. I don't know how to do something similar in delphi. My need is not for exactly a message handler, but a lightweight "trick" to make the console application work like a GUI application using threads. So that, for example, two Indy TCP servers could be handled without the console application terminating the process. My question: How could this be accomplished?

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  • Fedora14 serial console how-to needed

    - by lamba2
    Has anyone ever got a serial console working in fedora 14 ? Is it as simple as adding to grub: serial --unit=0 --speed=38400 terminal --timeout=10 serial console and add to the kernel lines: console=tty0 console=ttyS0,38400 ??? If so, this isn't working for me. I have agetty installed, and im using minicom, although i've heard you can also use "screen /dev/ttyUSB0" on the client side. The /etc/init/serial.conf file suggests it should be working, but nothing. Currently getting no joy from any of this after 2 days. Does anyone know a method that definitely works on fedora 14 ? (no /etc/event.d/ needed or such) edit: Client side im using a null modem cable and usb-serial adaptor.

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  • Dumping a Linux console scrollback buffer?

    - by Gerald Combs
    We would like to save the output of a program run on a Linux console which spans many lines. Unfortunately it wasn't logged or run under screen, or any other way that lets us easily capture the output. The best method we've been able to come up with so far is: Log into the machine via a separate SSH session In the console session, page to the top of the buffer Repeat: In the SSH session, run "cat /dev/vcs >> screendump.txt" In the console session, page down one screen Dump the final screen in the SSH session Is there a better way? It seems like if the VC memory were contiguous and you knew where it was you could use dd to pull the console text directly out of kernel memory and into a file.

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  • Assigning console.log to another object (Webkit issue)

    - by Trevor Burnham
    I wanted to keep my logging statements as short as possible while preventing console from being accessed when it doesn't exist; I came up with the following solution: var _ = {}; if (console) { _.log = console.debug; } else { _.log = function() { } } To me, this seems quite elegant, and it works great in Firefox 3.6 (including preserving the line numbers that make console.debug more useful than console.log). But it doesn't work in Safari 4. [Update: Or in Chrome. So the issue seems to be a difference between Firebug and the Webkit console.] If I follow the above with console.debug('A') _.log('B'); the first statement works fine in both browsers, but the second generates a "TypeError: Type Error" in Safari. Is this just a difference between how Firebug and the Safari Web Developer Tools implement console? If so, it is VERY annoying on Apple's Webkit's part. Binding the console function to a prototype and then instantiating, rather than binding it directly to the object, doesn't help. I could, of course, just call console.debug from an anonymous function assigned to _.log, but then I'd lose my line numbers. Any other ideas?

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