Turn Texture Blending off in XNA
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by George Johnston
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Published on 2010-04-09T00:17:42Z
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2010/04/09
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I am currently drawing single colored pixels to my texture in XNA. However, there seems to be blending occuring, as the color I draw on the screen gets blended with my background color. How can I turn this off so that the color I draw is only the color I draw?
this.spriteBatch.Draw(texture, new Rectangle(x, y, 1, 1), [My Color]);
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