ColorMatrix equivalent in XNA

Posted by Charles on Stack Overflow See other posts from Stack Overflow or by Charles
Published on 2010-04-10T23:11:42Z Indexed on 2010/04/10 23:13 UTC
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In XNA, how can I achieve the same effect of applying a System.Drawing.Imaging.ColorMatrix? The following article shows how I would like to render my sprites, but it uses GDI+:

http://www.c-sharpcorner.com/UploadFile/mahesh/Transformations0512192005050129AM/Transformations05.aspx

How can this be done in XNA? Is there a general purpose shade I can use? Any help would be aprreciated.

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