ColorMatrix equivalent in XNA
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by Charles
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Published on 2010-04-10T23:11:42Z
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2010/04/10
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In XNA, how can I achieve the same effect of applying a System.Drawing.Imaging.ColorMatrix? The following article shows how I would like to render my sprites, but it uses GDI+:
How can this be done in XNA? Is there a general purpose shade I can use? Any help would be aprreciated.
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