ColorMatrix equivalent in XNA
Posted
by Charles
on Stack Overflow
See other posts from Stack Overflow
or by Charles
Published on 2010-04-10T23:11:42Z
Indexed on
2010/04/10
23:13 UTC
Read the original article
Hit count: 360
In XNA, how can I achieve the same effect of applying a System.Drawing.Imaging.ColorMatrix? The following article shows how I would like to render my sprites, but it uses GDI+:
How can this be done in XNA? Is there a general purpose shade I can use? Any help would be aprreciated.
© Stack Overflow or respective owner