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as seen on Game Development
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I have downloaded NXEngine (The Open Source version of Cave Story). I have a make file in the directory, which I execute using msys. However, the make file uses sdl-config:
g++ -g -O2 -c main.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o main.o
/bin/sh: sdl-config: command…
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as seen on Game Development
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I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of blitting surfaces together to replace colours like how you would do it with a 32-bit surface.
I've gotten…
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as seen on Stack Overflow
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Hey,
I am working an a simple Roguelike game, and using SDL as the display. The Graphics for the game is an image of Codepage 437, with the background being black, and the font white. Instead of using many seperate image files that are already colored, I want to use one image file, and replace…
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as seen on Stack Overflow
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After installing SDL and SDL-devel in MacOS X 10.6 (Snow Leopard), trying to configure some source code that requires SDL yields:
checking for sdl-config... no
checking for SDL - version >= 1.2.0... no
*** The sdl-config script installed by SDL could not be found
*** If SDL was installed in PREFIX…
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as seen on Dot net Slackers
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Find out how Cigital, an SDL Pro Network member, assisted a large insurance company adopt the Microsoft SDL. The case study describes both the business drivers leading up to the company's recognizing the need for incorporating the SDL within their development process as well as the initial roll out…
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as seen on Super User
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Some old games look really jagged nowadays on large displays without any anti-aliasing, but don't have any option built-in to the game to enable it.
On a PC with an NVIDIA graphics card, it's possible to force anti-aliasing in the NVIDIA control panel which can really improve this. But I'm playing…
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as seen on Stack Overflow
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I need to render some formatted text (colours, different font sizes, underlines, bold, etc) however I'm not sure how to go about doing it. D3DXFont only allows text of a single font/size/weight/colour/etc to be rendered at once, and I cant see a practical way to "combine" multiple calls to ID3DXFont::DrawText…
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as seen on Stack Overflow
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Hello. I am trying to enable transparency antialiasing in my Ogre-Direct3D application, but it just won't work.
HRESULT hres = d3dSystem->getDevice()->SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('S', 'S', 'A', 'A'));
/// returned value : hres == S_OK !
This method is taken…
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as seen on Super User
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I have a Windows XP SP3 machine, with up-to-date patches. It has DirectX 9.0c, version number 4.09.00.0904.
Can I disable DirectDraw, but have Direct3D still active?
I read the Wikipedia articles about DirectDraw and Direct3D, but do not know if I understand them correctly:
That is, it contains…
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as seen on Super User
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I recently upgraded a Dell Inspiron 6400 to Windows 7 Ultimate 64-bit. I have a 32-bit 3D application that refuses to run, giving an error of "Failed to initialise [sic] Direct3D device".
The dxdiag tool tells me:
DirectDraw Acceleration: Enabled
Direct3D Acceleration: Not Available
However…
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