Collision Detection for arbitrarily sized, positioned and rotated rectangles in XNA
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by Stefan
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Published on 2010-04-11T17:46:39Z
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2010/04/11
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I'm working with xna in C# and in my game I will have a variety of space ships flying all over the place. They will each have an arbitrary rotation, size and position in space and I need a method to determine when they collide. Ideally the method would take two Rectangles, two doubles and two Vector2s for size, rotation and position respectively and return a boolean that indicates whether they have intersected or not.
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