When should a uniform be used in shader programming?
Posted
by Phineas
on Stack Overflow
See other posts from Stack Overflow
or by Phineas
Published on 2010-04-12T19:40:01Z
Indexed on
2010/04/12
19:43 UTC
Read the original article
Hit count: 296
In a vertex shader, I calculate a vector using only uniforms. Therefore, the outcome of this calculation is the same for all instantiations of the vertex shader. Should I just do this calculation on the CPU and upload it as a uniform? What if I have ten such calculations? If I upload a lot of uniforms in this way, does CPU-GPU communication ever get so slow that recomputing such values in the vertex shader is actually faster?
© Stack Overflow or respective owner