Assigning console.log to another object (Webkit issue)
Posted
by Trevor Burnham
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Published on 2010-04-11T23:51:55Z
Indexed on
2010/04/13
0:42 UTC
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I wanted to keep my logging statements as short as possible while preventing console from being accessed when it doesn't exist; I came up with the following solution:
var _ = {};
if (console) {
_.log = console.debug;
} else {
_.log = function() { }
}
To me, this seems quite elegant, and it works great in Firefox 3.6 (including preserving the line numbers that make console.debug
more useful than console.log
). But it doesn't work in Safari 4. [Update: Or in Chrome. So the issue seems to be a difference between Firebug and the Webkit console.] If I follow the above with
console.debug('A')
_.log('B');
the first statement works fine in both browsers, but the second generates a "TypeError: Type Error" in Safari. Is this just a difference between how Firebug and the Safari Web Developer Tools implement console? If so, it is VERY annoying on Apple's Webkit's part. Binding the console function to a prototype and then instantiating, rather than binding it directly to the object, doesn't help.
I could, of course, just call console.debug
from an anonymous function assigned to _.log
, but then I'd lose my line numbers. Any other ideas?
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