-
as seen on Stack Overflow
- Search for 'Stack Overflow'
i have this huge function and i am wondering how to make it recursive. i have the base case which should never come true, so it should always go to else and keep calling itself with the variable t increases. any help would be great
thanks
def draw(x, y, t, planets):
if 'Satellites' in planets["Moon"]:
…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I'm trying to calculate the sunset / rise times using python based on the link provided below.
My results done through excel and python do not match the real values. Any ideas on what I could be doing wrong?
My Excel sheet can be found under .. http://transpotools.com/sun_time.xls
# Created on…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
Hi Guys,
I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've got the math figured, I just have the triangle to construct.
//UPDATE
So…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
so I'm trying to make a program that will output the sum, average, and smallest and largest values. I have everything basically figured out except the smallest and largest values are outputting 2147483647 and -2147483647, which I believe are the absolute smallest and largest values that Java will…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I've heard many times that all programming is really a subset of math. Some suggest that OO, at its roots, is mathematically based. I don't get the connection. Aside from some obvious examples:
using induction to prove a recursive algorithm
formal correctness proofs
functional languages
lambda calculus
asymptotic…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty.
Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z?
thanks
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I was having problems while intersecting two geometries, getting a TopologyException probably due to a rounding error during the operation, then I read this fix and tried a buffer(0) on both input geometries, but still without success. Then I tried geo.buffer(1).buffer(-1) and it worked.
Will these…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture:
....
var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize);
var geometry = new THREE.Geometry();
for( var i = 0; i < voxels.length; i++ ){
var voxel = voxels[i];
var object;
…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it.
For example:
1>Compiling version info
1>Linking...
1>Starting pass 1
1>Processed /DEFAULTLIB:mfc80.lib
1>Processed /DEFAULTLIB:mfcs80…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me…
>>> More