XNA: How to convert a game to be compatible with the Xbox 360?

Posted by Rosarch on Stack Overflow See other posts from Stack Overflow or by Rosarch
Published on 2010-04-14T03:27:01Z Indexed on 2010/04/14 3:33 UTC
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I have a C# XNA game that I'd like to test on the 360. How do I do this, in terms of what I need to do to the Visual Studio project?

For instance, how can I define certain actions will only take place on an Xbox? Something like:

# if XBOX
   // do stuff
# endif

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