XNA: How to convert a game to be compatible with the Xbox 360?
Posted
by Rosarch
on Stack Overflow
See other posts from Stack Overflow
or by Rosarch
Published on 2010-04-14T03:27:01Z
Indexed on
2010/04/14
3:33 UTC
Read the original article
Hit count: 203
I have a C# XNA game that I'd like to test on the 360. How do I do this, in terms of what I need to do to the Visual Studio project?
For instance, how can I define certain actions will only take place on an Xbox? Something like:
# if XBOX
// do stuff
# endif
© Stack Overflow or respective owner