Delegates in Action -Help

Posted by Amutha on Stack Overflow See other posts from Stack Overflow or by Amutha
Published on 2010-04-16T10:44:39Z Indexed on 2010/04/16 11:53 UTC
Read the original article Hit count: 298

Filed under:
|
|

I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern.

Kindly help me the way to apply delegates to the following piece.

Thanks in advance.Thanks for your effort.

#region Chain of Responsibility Pattern
namespace Chain
{
    public class Player
    {
        public string Name { get; set; }
        public int Score { get; set; }
    }

    public abstract class PlayerHandler
    {
        protected PlayerHandler _Successor = null;

        public abstract void HandlePlayer(Player _player);

        public void SetupHandler(PlayerHandler _handler)
        {
            _Successor = _handler;
        }
    }

    public class Employee : PlayerHandler
    {
        public override void HandlePlayer(Player _player)
        {
            if (_player.Score <= 100)
            {
                MessageBox.Show(string.Format("{0} is greeted 
                                by Employee", _player.Name));
            }
            else
            {
                _Successor.HandlePlayer(_player);
            }
        }
    }

    public class Supervisor : PlayerHandler
    {
        public override void HandlePlayer(Player _player)
        {
            if (_player.Score >100 && _player.Score<=200)
            {
                MessageBox.Show(string.Format("{0} is greeted
                                by Supervisor", _player.Name));
            }
            else
            {
                _Successor.HandlePlayer(_player);
            }
        }
    }

    public class Manager : PlayerHandler
    {
        public override void HandlePlayer(Player _player)
        {
            if (_player.Score > 200)
            {
                MessageBox.Show(string.Format("{0} is
                                 greeted by Manager", _player.Name));
            }
            else
            {
                MessageBox.Show(string.Format("{0} got low score",
                                 _player.Name));
            }
        }
    }

}
#endregion

#region Main()

void Main()
{

        Chain.Player p1 = new Chain.Player();
        p1.Name = "Jon";
        p1.Score = 100;

        Chain.Player p2 = new Chain.Player();
        p2.Name = "William";
        p2.Score = 170;

        Chain.Player p3 = new Chain.Player();
        p3.Name = "Robert";
        p3.Score = 300;

        Chain.Employee emp = new Chain.Employee();
        Chain.Manager mgr = new Chain.Manager();
        Chain.Supervisor sup = new Chain.Supervisor();
        emp.SetupHandler(sup);
        sup.SetupHandler(mgr);

        emp.HandlePlayer(p1);
        emp.HandlePlayer(p2);
        emp.HandlePlayer(p3);  

}

#endregion

© Stack Overflow or respective owner

Related posts about c#

Related posts about design-patterns