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as seen on Ask Ubuntu
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I realize there are dozens of "apt-get update: failure to fetch" questions (I read through all I could find), but my present circumstance is unique to 12.04 and it affects all sources; not just launchpad. Additionally, I've tried several different servers in Europe and the U.S. as well as the "main…
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as seen on Ask Ubuntu
- Search for 'Ask Ubuntu'
I realize there are dozens of "apt-get update: failure to fetch" questions (I read through all I could find), but my present circumstance is unique to 12.04 and it affects all sources; not just launchpad. Additionally, I've tried several different servers in Europe and the U.S. as well as the "main…
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as seen on Geeks with Blogs
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The .NET Framework version 4 includes enhancements for ASP.NET 4 in targeted areas. Visual Studio 2010 and Microsoft Visual Web Developer Express also include enhancements and new features for improved Web development. This document provides an overview of many of the new features that are included…
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as seen on Simple Talk
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By now you may well have noticed that .NET Reflector 6 and .NET Reflector Pro are out in the wild. The official launch happened today, although we actually put the software out last Thursday as part of a phased release plan to ensure that everything went smoothly today which, so far, it seems to have…
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as seen on Server Fault
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I installed Redmine and run it in Apache2 with the Passenger module.
Apache2 boots, Passenger module gets loaded and the Redmine welcome page is shown, however when trying to login or navigate to other parts of the Redmine site, the browser keeps loading and loading and loading forever, although the…
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as seen on Stack Overflow
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I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty.
Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z?
thanks
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as seen on Stack Overflow
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I was having problems while intersecting two geometries, getting a TopologyException probably due to a rounding error during the operation, then I read this fix and tried a buffer(0) on both input geometries, but still without success. Then I tried geo.buffer(1).buffer(-1) and it worked.
Will these…
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as seen on Stack Overflow
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I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture:
....
var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize);
var geometry = new THREE.Geometry();
for( var i = 0; i < voxels.length; i++ ){
var voxel = voxels[i];
var object;
…
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as seen on Stack Overflow
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Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it.
For example:
1>Compiling version info
1>Linking...
1>Starting pass 1
1>Processed /DEFAULTLIB:mfc80.lib
1>Processed /DEFAULTLIB:mfcs80…
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as seen on Game Development
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I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me…
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