Offloading to HLSL/GPU without displaying?

Posted by George R on Stack Overflow See other posts from Stack Overflow or by George R
Published on 2010-04-19T06:43:14Z Indexed on 2010/04/19 6:53 UTC
Read the original article Hit count: 653

Filed under:
|
|
|
|

As far as I know, certain mathematical functions like FFTs and perlin noise, etc. can be much faster when done on the GPU as a pixel shader. My question is, if I wanted to exploit this to calculate results and stream to bitmaps, could I do it without needing to actually display it in Silverlight or something?

More specifically, I was thinking of using this for large terrain generation involving lots of perlin and other noises, and post-processing like high passes and deriving normals from heightmaps, etc, etc.

© Stack Overflow or respective owner

Related posts about Silverlight

Related posts about hlsl