Java : VolatileImage slower than BufferedImage.

Posted by Norswap on Stack Overflow See other posts from Stack Overflow or by Norswap
Published on 2010-04-21T15:06:33Z Indexed on 2010/04/21 15:53 UTC
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I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down.

The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering.

Does someone has an idea of what is going wrong here ?

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