How to check if a texture is bound in OpenGL ES
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Published on 2010-04-23T09:49:25Z
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2010/04/23
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In OpenGL ES, is there a way to check if a texture is currently bound, as to avoid the overhead of state changes in glBindTexture()
? glAreTexturesResident()
seems to be what I want, but it's not defined in iPhone's ES1/ES2 implementation.
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