How does the OpenGL ES template work for the iPhone?
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Published on 2010-04-25T23:00:42Z
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2010/04/25
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So, I've been trying to figure out why the square is moving up and down the iPhone simulator when Build and Go the template that Apple provides for OpenGL ES. I don't understand why for example they have ES1Render.m, and ES2Render.m instead of just one ESRender.m. Also, where is the equivalent of the glutDisplayFunc, and glutTimerFunc? Thanks in advance.
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