Exposing headers on iPhone static library
Posted
by leolobato
on Stack Overflow
See other posts from Stack Overflow
or by leolobato
Published on 2010-04-20T12:46:18Z
Indexed on
2010/04/26
2:33 UTC
Read the original article
Hit count: 326
Hello guys,
I've followed this tutorial for setting up a static library with common classes from 3 projects we are working on.
It's pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project
to public
. The tutorial says I should add my library folder to the header search paths
recursively.
Is this the right way to go?
I mean, on my library project, I have files separated in folders like Global/
, InfoScreen/
, Additions/
. I was trying to setup one LOKit.h
file on the root folder, and inside that file #import everything I need to expose. So on my host project I don't need to add the folder recursively to the header search path, and would just #import "LOKit.h"
.
But I couldn't get this to work, the host project won't build complaining about all the classes I didn't add to LOKit.h
, even though the library project builds.
So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?
© Stack Overflow or respective owner