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Search found 580 results on 24 pages for 'linker'.

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  • linker error in simple program: multiple definition of function

    - by BillyJean
    My function test is added to two different .cpp-files and the functions are private to their respective files as shown below test1.cpp #include <iostream> using namespace std; void test() { cout << "test" << endl; } test2.cpp #include <iostream> using namespace std; void test() { cout << "test" << endl; } main.cpp #include <iostream> using namespace std; int main() { return 0; } During linking I get the error multiple definition of test() - but how is that possible, considering that the two files have their own private scope!? I could understand it if I included the function prototype in each .cpp-files' corresponding header, but there is no such thing in this example.

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  • xcode project-/target-settings-syntax for linker flag force_load on iPhone

    - by Kaiserludi
    Hi all. I am confronted with the double bind, that on the one hand for one of the 3rd party static libraries, my iPhone application uses, the linker flag -all_load has to be set in the application project- or target settings, otherwise the app crashes at runtime not finding some symbols, called internally from the lib, on the other hand for another 3rd party static lib -all_load must not be set on application level, or the app won't build thanks to a "duplicate symbols"-linker error. To solve this issue I now want to use force_load instant of load_all, as it due to documentation it does the same like all_load, but only for the passed path or lib-file, instead of all libs. The problem with force_load is, I do not have a clue, how to pass a path or file as parameter with it, when passing it via xcode project- or target-settings. All syntax-possibilities coming to my mind either lead into xcode thinking its another linker flag instead of a parameter to the previous one, or the linker is throwing syntax related errors or the flag simply does nothing at all in comparison to not being set. I also opened the .pbxproj-file in a text-editor to edit it to the correct command line syntax manually, but when reloading the project with xcode, it auto changes the syntax into interpreting the parameter to force_load as a separate flag. Anyone having an idea on this issue? Thx, Kaiserludi.

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  • C++, array declaration, templates, linker error

    - by justik
    There is a linker error in my SW. I am using the following structure based on h, hpp, cpp files. Some classes are templatized, some not, some have function templates. Declaration: test.h #ifndef TEST_H #define TEST_H class Test { public: template <typename T> void foo1(); void foo2 () }; #include "test.hpp" #endif Definition: test.hpp #ifndef TEST_HPP #define TEST_HPP template <typename T> void Test::foo1() {} inline void Test::foo2() {} //or in cpp file #endif CPP file: test.cpp #include "test.h" void Test::foo2() {} //or in hpp file as inline I have the following problem. The variable vars[] is declared in my h file test.h #ifndef TEST_H #define TEST_H char *vars[] = { "first", "second"...}; class Test { public: void foo(); }; #include "test.hpp" #endif and used as a local variable inside foo() method defined in hpp file as inline. test.hpp #ifndef TEST_HPP #define TEST_HPP inline void Test::foo() { char *var = vars[0]; //A Linker Error } #endif However, the following linker error occurs: Error 745 error LNK2005: "char * * vars" (?vars@@3PAPADA) already defined in test2.obj How and where to declare vars[] to avoid linker errors? After including #include "test.hpp" it is late to declare it...

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  • Borland linker error

    - by david-tran
    Hello, I am recompling a project using Borland C++ Builder 6 and LMD tool 2010. The recompile process failed due to linker error. The message was: "[Linker Fatal error] Fatal unable to open file LMDOneInstance.OBJ" I searched the whole hard drive, but could not find any reference to LMDOneInstance.OBJ Any help is appreciated. Thanks in advance. David

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  • clang: error: linker command failed with exit code 1, only when testing on device

    - by woutr_be
    I was just about to test my app on a device when I ran into this problem, I'm getting this Linker Error. I've already checked all my compile sources and Build Phases, but there's no sign of my importing things twice. ld: duplicate symbol _calculateNextSearchPage in /Users/wouter/Sites/test/FastPdfKit.embeddedframework/FastPdfKit.framework/FastPdfKit(FastPdfKit) and /Users/wouter/Sites/test/FastPdfKit.embeddedframework/FastPdfKit.framework/FastPdfKit(FastPdfKit) for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) This only happens when testing on a device, not in the simulator.

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  • Noob Objective-C/C++ - Linker Problem/Method Signature Problem

    - by Josh
    There is a static class Pipe, defined in C++ header that I'm including. The static method I'm interested in calling (from Objetive-c) is here: static ERC SendUserGet(const UserId &_idUser,const GUID &_idStyle,const ZoneId &_idZone,const char *_pszMsg); I have access to an objetive-c data structure that appears to store a copy of userID, and zoneID -- it looks like: @interface DataBlock : NSObject { GUID userID; GUID zoneID; } Looked up the GUID def, and its a struct with a bunch of overloaded operators for equality. UserId and ZoneId from the first function signature are #typedef GUID Now when I try to call the method, no matter how I cast it (const UserId), (UserId), etc, I get the following linker error: Ld build/Debug/Seeker.app/Contents/MacOS/Seeker normal i386 cd /Users/josh/Development/project/Mac/Seeker setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/g++-4.2 -arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/josh/Development/TS/Mac/Seeker/build/Debug -L/Users/josh/Development/TS/Mac/Seeker/../../../debug -L/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/i686-apple-darwin10/4.2.1 -F/Users/josh/Development/TS/Mac/Seeker/build/Debug -filelist /Users/josh/Development/TS/Mac/Seeker/build/Seeker.build/Debug/Seeker.build/Objects-normal/i386/Seeker.LinkFileList -mmacosx-version-min=10.5 -framework Cocoa -framework WebKit -lSAPI -lSPL -o /Users/josh/Development/TS/Mac/Seeker/build/Debug/Seeker.app/Contents/MacOS/Seeker Undefined symbols: "SocPipe::SendUserGet(_GUID const&, _GUID const&, _GUID const&, char const*)", referenced from: -[PeoplePaneController clickGet:] in PeoplePaneController.o ld: symbol(s) not found collect2: ld returned 1 exit status Is this a type/function signature error, or truly some sort of linker error? I have the headers where all these types and static classes are defined #imported -- I tried #include too, just in case, since I'm already stumbling :P Forgive me, I come from a web tech background, so this c-style memory management and immutability stuff is super hazy. Edit: Added full linker error text. Changed "function" to "method" Thanks, Josh

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  • How to read verbose VC++ linker output

    - by Assaf Lavie
    Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it. For example: 1>Compiling version info 1>Linking... 1>Starting pass 1 1>Processed /DEFAULTLIB:mfc80.lib 1>Processed /DEFAULTLIB:mfcs80.lib 1>Processed /DEFAULTLIB:msvcrt.lib 1>Processed /DEFAULTLIB:kernel32.lib 1>Processed /DEFAULTLIB:user32.lib .... 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib What's going on here? I think I understand this bit: 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) It's trying to find the implementation of the above operator, which is used somewhere in FocusDlg.cpp, and it finds it in geometry.lib. But what does 1>Processed /DEFAULTLIB:libgslcblasMD.lib mean? What determines the order of symbol resolution? Why is it loading this particular symbol while processing libgslcblasMD.lib which is a 3rd party library? Or am I reading it wrong? It seems that the linker is going through the symbols referenced in the project's various object files, but I have no idea in what order. It then searches the static libraries the project uses - by project reference, explicit import and automatic default library imports; but it does so in an order that, again, seems arbitrary to me. When it finds a symbol, for example in geometry.lib, it then continues to find a bunch of other symbols from the same lib: 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib 1> Found "public: __thiscall VisionMap::Geometry::Box2DInt::Box2DInt(int,int,int,int)" (??0Box2DInt@Geometry@VisionMap@@QAE@HHHH@Z) 1> Referenced in FocusDlg.obj 1> Referenced in ImageView.obj 1> Referenced in geometry.lib(Box2d.obj) 1> Loaded geometry.lib(Box2DInt.obj) 1> Found "public: virtual __thiscall VisionMap::Geometry::Point3d::~Point3d(void)" (??1Point3d@Geometry@VisionMap@@UAE@XZ) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(Point3d.obj) 1> Found "void __cdecl VisionMap::Geometry::serialize<class boost::archive::binary_oarchive>(class boost::archive::binary_oarchive &,class VisionMap::Geometry::Point3d &,unsigned int)" (??$serialize@Vbinary_oarchive@archive@boost@@@Geometry@VisionMap@@YAXAAVbinary_oarchive@archive@boost@@AAVPoint3d@01@I@Z) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(GeometrySerializationImpl.obj) But then, for some reason, it goes on to find symbols that are defined in other libs, and returns to geometry later on (a bunch of times). So clearly it's not doing "look in geometry and load every symbol that's references in the project, and then continue to other libraries". But it's not clear to me what is the order of symbol lookup. And what's the deal with all those libraries being processed at the beginning of the linker's work, but not finding any symbols to load from them? Does this project really not use anything from msvcrt.lib, kernel32.lib? Seems unlikely. So basically I'm looking to decipher the underlying order in the linker's operation.

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  • Visual C++ 9 Linker file size limitation.

    - by Raindog
    It appears that the visual C++ 9 linker has a file allocation algorithm that doubles the size of the file every allocation, so you get 512mb, 1024mb, 2048mb, 4096mb. The problem is that it is using a library that cannot handle files larger 2048MB, and as such crashes with an error such as "cannot read file at is the disk full or write protected". Is there a way to bypass this limitation or otherwise replace the linker with something else that works? A bit of background, I have a code generator that generates a large number of files, ~15k cpp files, I've managed to reduce the number of files to something about 6k to get something that at least completes the linking process, I would like to be able to include all 15k without having to create multiple libs.

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  • Noob Objective-C/C++ - Linker Problem/Function Def Problem

    - by Josh
    There is a static class Pipe, defined in C++ header that I'm including. The function I'm interested in calling (from Objetive-c) is here: static ERC SendUserGet(const UserId &_idUser,const GUID &_idStyle,const ZoneId &_idZone,const char *_pszMsg); I have access to an objetive-c data structure that appears to store a copy of userID, and zoneID -- it looks like: @interface DataBlock : NSObject { GUID userID; GUID zoneID; } Looked up the GUID def, and its a struct with a bunch of overloaded operators for equality. UserId and ZoneId from the first function signature are #typedef GUID Now when I try to call the function, no matter how I cast it (const UserId), (UserId), etc, I get the following linker error: "Pipe::SendUserGet(_GUID const&, _GUID const&, _GUID const&, char const*)", referenced from: -[PeoplePaneController clickGet:] in PeoplePaneController.o Is this a type/function signature error, or truly some sort of linker error? I have the headers where all these types and static classes are defined #imported -- I tried #include too, just in case, since I'm already stumbling :P Forgive me, I come from a web tech background, so this c-style memory management and immutability stuff is super hazy. Thanks, Josh

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  • Template operator linker error

    - by Dani
    I have a linker error I've reduced to a simple example. The build output is: debug/main.o: In function main': C:\Users\Dani\Documents\Projects\Test1/main.cpp:5: undefined reference tolog& log::operator<< (char const (&) [6])' collect2: ld returned 1 exit status It looks like the linker ignores the definition in log.cpp. I also cant put the definition in log.h because I include the file alot of times and it complains about redefinitions. main.cpp: #include "log.h" int main() { log() << "hello"; return 0; } log.h: #ifndef LOG_H #define LOG_H class log { public: log(); template<typename T> log &operator <<(T &t); }; #endif // LOG_H log.cpp: #include "log.h" #include <iostream> log::log() { } template<typename T> log &log::operator <<(T &t) { std::cout << t << std::endl; return *this; }

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  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

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  • Linker error: wants C++ virtual base class destructor

    - by jdmuys
    Hi, I have a link error where the linker complains that my concrete class's destructor is calling its abstract superclass destructor, the code of which is missing. This is using GCC 4.2 on Mac OS X from XCode. I saw http://stackoverflow.com/questions/307352/g-undefined-reference-to-typeinfo but it's not quite the same thing. Here is the linker error message: Undefined symbols: "ConnectionPool::~ConnectionPool()", referenced from: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool()in RKConnector.o ld: symbol(s) not found collect2: ld returned 1 exit status Here is the abstract base class declaration: class ConnectionPool { public: static ConnectionPool* newPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~ConnectionPool() =0; virtual int keepAlive() =0; virtual int disconnect() =0; virtual sql::Connection * getConnection(char *compression_scheme = NULL) =0; virtual void releaseConnection(sql::Connection * theConnection) =0; }; Here is the concrete class declaration: class AlwaysConnectedConnectionZPool: public ConnectionPool { protected: <snip data members> public: AlwaysConnectedConnectionZPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~AlwaysConnectedConnectionZPool(); virtual int keepAlive(); // will make sure the connection doesn't time out. Call regularly virtual int disconnect(); // disconnects/destroys all connections. virtual sql::Connection * getConnection(char *compression_scheme = NULL); virtual void releaseConnection(sql::Connection * theConnection); }; Needless to say, all those members are implemented. Here is the destructor: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool() { printf("AlwaysConnectedConnectionZPool destructor call"); // nothing to destruct in fact } and also maybe the factory routine: ConnectionPool* ConnectionPool::newPool(std::string h, short p, std::string u, std::string pw, std::string b) { return new AlwaysConnectedConnectionZPool(h, p, u, pw, b); } I can fix this by artificially making my abstract base class concrete. But I'd rather do something better. Any idea? Thanks

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  • Including one Xcode project in another -- linker errors

    - by William Jockusch
    I am trying to do this, and running into problems. The parent project needs to access the class SettingsViewController from the child project. I have put the child project path into my header search paths. Everything compiles OK, but I get linker errors, as follows: Undefined symbols: "_OBJC_METACLASS_$_SettingsViewController", referenced from: _OBJC_METACLASS_$_StatisticsViewController in StatisticsViewController.o "_OBJC_CLASS_$_SettingsViewController", referenced from: objc-class-ref-to-SettingsViewController in SelectionViewController.o _OBJC_CLASS_$_StatisticsViewController in StatisticsViewController.o ld: symbol(s) not found collect2: ld returned 1 exit status How can I fix this?

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  • Linker options to statically link a lib*.a file while creating a shared object

    - by Swaroop S
    How can I tell the linker that statically link libfoo.a while building the shared object sharedobj.so using gcc/make. I have tried to pass the LDFLAG options LDFLAGS += -W1 --whole-archive -L/path/to/libfoo -lfoo I have also tried to pass LDFLAGS the options LDFLAGS += -W1, static -L/path/to/libfoo -lfoo I have also tried to pass LDFLAGS the options LDFLAGS += -W1, Bstatic -L/path/to/libfoo -lfoo and I have also tried to pass LDFLAGS the options LDFLAGS += -W1, statically_linked -L/path/to/libfoo -lfoo I have read through a number of links that tell me how to do it but none have worked so far.

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  • Understanding Linker Map File (MS Visual Studio 2005)

    - by jeshop
    All - I'm trying to understand the first section of the Map file produced by the MS Visual Studio 2005 linker. I know it has something to do with memory sections, but can someone help me decipher it? Timestamp is 4b4f8d2b (Thu Jan 14 14:31:23 2010) Preferred load address is 00400000 Start Length Name Class 0001:00000000 0028b752H .text CODE 0002:00000000 000001b4H .idata$5 DATA 0002:000001b4 00000004H .CRT$XCA DATA 0002:000001b8 00000004H .CRT$XCAA DATA 0002:000001bc 00000004H .CRT$XCC DATA 0002:000001c0 00000004H .CRT$XCZ DATA 0002:000001c4 00000004H .CRT$XIA DATA 0002:000001c8 00000004H .CRT$XIAA DATA 0002:000001cc 00000004H .CRT$XIC DATA 0002:000001d0 00000004H .CRT$XIZ DATA 0002:000001d8 00025288H .rdata DATA 0002:00025460 00000004H .rdata$sxdata DATA 0002:00025464 00000004H .rtc$IAA DATA 0002:00025468 00000004H .rtc$IZZ DATA 0002:0002546c 00000004H .rtc$TAA DATA 0002:00025470 00000004H .rtc$TZZ DATA 0002:00025478 0000007cH .xdata$x DATA 0002:000254f4 00000028H .idata$2 DATA 0002:0002551c 00000014H .idata$3 DATA 0002:00025530 000001b4H .idata$4 DATA 0002:000256e4 00000542H .idata$6 DATA 0002:00025c26 00000000H .edata DATA 0003:00000000 000f070cH .data DATA 0003:000f0720 001f1280H .bss DATA

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  • Linker problem linking boost in Visual Studio 2008

    - by Tobias Langner
    Hi, I have a rather obscure linking problem in Visual Studio 2008. The linker error message is: "LNK1104: cannot open file 'boost_thread-vc90-mt-gd-1_38.lib'". All pathes and dependencies are set. What I noticed though is that Visual Studio misses boost_thread-vc90-mt-gd-1_38.lib and not libboost_thread-vc90-mt-gd-1_38.lib (notice the lib at the beginning of the file name). I added the .lib as libboost_thread-vc90-mt-gd-1_38.lib to the project and it appears as libboost_thread-vc90-mt-gd-1_38.lib in the command line. Why does Visual Studio the beginning of the file name?

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  • Error while trying to deploy blackberry application (Linker Error: 'VerifyError')

    - by Irwin
    Device: Curve 8520 OS: 4.6.1 JDE: 5.0.25 JDK: 1.6 Signed app? Yes. Hello, I'm trying to deploy a blackberry app (called 'ConstituenC') that works fine in the simulator. It uses restricted APIs, so I obtained a key from RIM and applied it via the Java Development Environment. When I attempt to run on my phone (BB Curve, 8520. OS: 4.6.1), it shows an error saying "'ConstituentC' attempts to access a secure API." The following is shown in the BB Event Log: Java Exception: Error starting ConstituentC: Module 'ConstituentC' attempts to access a secure API. Error starting ConstituentC: Module 'ConstituentC' attempts to access a secure API. Linker error: 'VerifyError' for ConstituentC Module 'ConstituentC' attempts to access a secure API module 9621 cannot reference net.rim.blackberry.api.mail.Store CMM: ConstituentC (9621) invalid sig for 0x424252 VM:LINK ConstituentC Any ideas on how this could be resolved?

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  • Boost::Archive causing weird linker error.

    - by Dallin Wellington
    Does anyone have a clue why those two lines would cause that linker error? std::ifstream ifs("filename.file"); boost::archive::binary_iarchive iarchv( ifs ); Error 8 fatal error LNK1104: cannot open file 'F:\dev\project\build\win32-unit\tests\Debug\framework_core_tests.lib' ramework_core_tests framework_core_tests The same happens with any Boost::Archive type. Its trying to link against a library of the same name as my executable for some reason when that project doesn't nor never existed and is not defined as a library to link against in my project files.

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  • Compiling scipy on Windows 32-bit: linker error with libf77blas.a

    - by Sridhar Ratnakumar
    Has anyone tried compiling SciPy 0.7.1 on Windows using numpy-1.3.0 that was built with the pre-built ATLAS libraries (atlas3.6.0_WinNT_P4SSE2.zip) linked in the installation document. I get the following linker error, and have no ideas as to how to fix this issue. $ python setup.py config --compiler=mingw32 build --compiler=mingw32 install --root=i [...] creating build\temp.win32-2.6\Release creating build\temp.win32-2.6\Release\scipy creating build\temp.win32-2.6\Release\scipy\integrate compile options: '-DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\site-packages\numpy\core\inc lude" -IC:\Python26\include -IC:\Python26\PC -c' gcc -mno-cygwin -O2 -Wall -Wstrict-prototypes -DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\ site-packages\numpy\core\include" -IC:\Python26\include -IC:\Python26\PC -c scipy\integrate\_odepackmo dule.c -o build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule.o C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule .o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python26\libs -LC:\Act ivePython32Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llapack -lpython26 - lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_daxpy.o):ATL_F77wrap_axpy.c:(.text+0x3c): undefined reference to `ATL _daxpy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dscal.o):ATL_F77wrap_scal.c:(.text+0x26): undefined reference to `ATL _dscal' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dcopy.o):ATL_F77wrap_copy.c:(.text+0x3d): undefined reference to `ATL _dcopy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_idamax.o):ATL_F77wrap_amax.c:(.text+0x1e): undefined reference to `AT L_idamax' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_ddot.o):ATL_F77wrap_dot.c:(.text+0x36): undefined reference to `ATL_d dot' collect2: ld returned 1 exit status error: Command "C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrat e\_odepackmodule.o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python 26\libs -LC:\Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llap ack -lpython26 -lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd" failed with exit status 1 Does anyone know what could have gone wrong here? Looking for ATL_daxpy, for example, in libf77blas.a resulted in: $ strings libf77blas.a | grep -i daxpy _daxpy_ _atl_f77wrap_daxpy_ ATL_F77wrap_daxpy.o/ daxpy.o/ 1081731936 1003 513 100755 420 ` daxpy.f _daxpy_ _atl_f77wrap_daxpy_ _atl_f77wrap_daxpy_ _ATL_daxpy There is _ATL_daxpy, but no ATL_daxpy.

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  • Qt Object Linker Problem " undefined reverence to vtable"

    - by Thomas
    This is my header: #ifndef BARELYSOCKET_H #define BARELYSOCKET_H #include <QObject> //! The First Draw of the BarelySocket! class BarelySocket: public QObject { Q_OBJECT public: BarelySocket(); public slots: void sendMessage(Message aMessage); signals: void reciveMessage(Message aMessage); private: // QVector<Message> reciveMessages; }; #endif // BARELYSOCKET_H This is my class: #include <QTGui> #include <QObject> #include "type.h" #include "client.h" #include "server.h" #include "barelysocket.h" BarelySocket::BarelySocket() { //this->reciveMessages.clear(); qDebug("BarelySocket::BarelySocket()"); } void BarelySocket::sendMessage(Message aMessage) { } void BarelySocket::reciveMessage(Message aMessage) { } I get the Linker Problem : undefined reference to 'vtable for barelySocket' This should mean, i have a virtual Function not implemented. But as you can see, there is non. I comment the vector cause that should solve the Problem, but i does not. The Message is a complex struct, but even converting it to int did not solve it. I searched Mr G but he could not help me. Thank you for your support, Thomas

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  • A Linker Resolution Problem in a C++ Program

    - by Vlad
    We have two source files, a.cpp and b.cpp and a header file named constructions.h. We define a simple C++ class with the same name (class M, for instance) in each source file, respectively. The file a.cpp looks like this: #include "iostream" #include "constructions.h" class M { int i; public: M(): i( -1 ) { cout << "M() from a.cpp" << endl; } M( int a ) : i( a ) { cout << "M(int) from a.cpp, i: " << i << endl; } M( const M& b ) { i = b.i; cout << "M(M&) from a.cpp, i: " << i << endl; } M& operator = ( M& b ) { i = b.i; cout << "M::operator =(), i: " << i << endl; return *this; } virtual ~M(){ cout << "M::~M() from a.cpp" << endl; } operator int() { cout << "M::operator int() from a.cpp" << endl; return i; } }; void test1() { cout << endl << "Example 1" << endl; M b1; cout << "b1: " << b1 << endl; cout << endl << "Example 2" << endl; M b2 = 5; cout << "b2: " << b2 << endl; cout << endl << "Example 3" << endl; M b3(6); cout << "b3: " << b3 << endl; cout << endl << "Example 4" << endl; M b4 = b1; cout << "b4: " << b4 << endl; cout << endl << "Example 5" << endl; M b5; b5 = b2; cout << "b5: " << b5 << endl; } int main(int argc, char* argv[]) { test1(); test2(); cin.get(); return 0; } The file b.cpp looks like this: #include "iostream" #include "constructions.h" class M { public: M() { cout << "M() from b.cpp" << endl; } ~M() { cout << "M::~M() from b.cpp" << endl; } }; void test2() { M m; } Finally, the file constructions.h contains only the declaration of the function "test2()" (which is defined in "b.cpp"), so that it can be used in "a.cpp": using namespace std; void test2(); We compiled and linked these three files using either VS2005 or the GNU 4.1.0 compiler and the 2.16.91 ld linker under Suse. The results are surprising and different between the two build environments. But in both cases it looks like the linker gets confused about which definition of the class M it should use. If we comment out the definition of test2() from b.cpp and its invocation from a.cpp, then all the C++ objects created in test1() are of the type M defined in a.cpp and the program executes normally under Windows and Suse. Here is the run output under Windows: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp If we enable the definition of test2() in "b.cpp" but comment out its invocation from main(), then the results are different. Under Suse, the C++ objects created in test1() are still of the type M defined in a.cpp and the program still seems to execute normally. The VS2005 versions behave differently in Debug or Release mode: in Debug mode, the program still seems to execute normally, but in Release mode, b1 and b5 are of the type M defined in b.cpp (as the constructor invocation proves), although the other member functions called (including the destructor), belong to M defined in a.cpp. Here is the run output for the executable built in Release mode: Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp Finally, if we allow the call to test2() from main, the program misbehaves in all circumstances (that is under Suse and under Windows in both Debug and Release modes). The Windows-Debug version finds a memory corruption around the variable m, defined in test2(). Here is the Windows output in Release mode (test2() seems to have created an instance of M defined in b.cpp): Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from b.cpp M::~M() from b.cpp And here is the Suse output. The objects created in test1() are of the type M defined in a.cpp but the object created in test2() is also of the type M defined in a.cpp, unlike the object created under Windows which is of the type M defined in b.cpp. The program crashed in the end: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from a.cpp M::~M() from a.cpp Segmentation fault (core dumped) I couldn't make the angle brackets appear using Markdown, so I used quotes around the header file name iostream. Otherwise, the code could be copied verbatim and tried. It is purely scholastic. The statement cin.get() at the end of main() was included just to facilitate running the program directly from VS2005 (cause it to display the output window until we could analyze the output). We are looking for a software engineer in Sunnyvale, CA and may offer that position to the programmer capable of providing an intelligent and comprehensive explanation of these anomalies. I can be contacted at [email protected].

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  • g++ linker can't find const member function

    - by Max
    I have a Point class (with integer members x and y) that has a member function withinBounds that is declared like so: bool withinBounds(const Point&, const Point&) const; and defined like this: bool Point::withinBounds(const Point& TL, const Point& BR) const { if(x < TL.getX()) return false; if(x > BR.getX()) return false; if(y < TL.getY()) return false; if(y > BR.getY()) return false; // Success return true; } and then in another file, I call withinBounds like this: Point pos = currentPlayer->getPosition(); if(pos.withinBounds(topleft, bottomright)) { // code block } This compiles fine, but it fails to link. g++ gives me this error: /home/max/Desktop/Development/YARL/yarl/src/GameData.cpp:61: undefined reference to 'yarl::utility::Point::withinBounds(yarl::utility::Point const&, yarl::utility::Point const&)' When I make the function not const, it links fine. Anyone know the reason why? The linker error looks like it's looking for a non-const version of the function, but I don't know why it would.

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  • (Cpp) Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] Thanks

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  • Visual Studio 2008 linker wants all symbols to be resolved, not only used ones

    - by user343011
    We recently upgraded to Visual Studio 2008 from 2005, and I think those error started after that. In our solution, we have a multitude of projects. Many of those are utility projects, or projects containing core functionality used by other projects. The output of those is lib files that are linked to when building the projects generating the final binaries using the "Project dependencies..." option. One of the other projects---Let us call it ResultLib---generates a DLL, and it needs one single function from the core project. This function uses only static function from its own source file, but the project in its entirety uses a lot of low-level Windows functions and also imports a DLL---Let us call it Driver.dll. Our problem is that when building ExtLib, the linker complains about a multitude of unresolved externals, for example all functions exported from Driver.dll, since its lib file is not specified when linking. If we try to fix this by adding all lib files used by other projects that use all of the core project, our resulting ResultLib DLL ends up importing Driver.dll and also exporting all functions defined in it. How do we tell Visual Studio to only try to resolve symbols that are actually used?

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  • C++ EZWindows Linker Errors when trying to run demos

    - by Brent Nash
    I'm attempting to download and use the EZWindows ( http://www.cs.virginia.edu/c++programdesign/software/ ) SPARC installation (the http://www.cs.virginia.edu/c++programdesign/software/EzWindows2a-SPARC.tar.gz file). When trying to build some of the examples that come with it, I'm getting some linker errors that I just can't figure out. Here's the result of the uname -a command on the machine I'm running on (on which I am NOT an administrator): SunOS AAA.BBB.edu 5.10 Generic_138888-07 sun4v sparc SUNW,T5240 And here is the result of the g++ -v command: gcc version 2.95.2 19991024 (release) If you untar/unzip the package, I'm trying to compile the example in samples/chap03/lawn by simply doing "gmake" in that directory, here's what I get. Here's the error I get: bash-3.00$ gtar xfz EzWindows2a-SPARC.tar.gz gtar: Removing leading `./' from member names bash-3.00$ cd chap03/lawn bash-3.00$ gmake clean ; gmake rm -f *.o *~ lawn make lawn g++ -I/X11.6/include -I../../EzWindows/include -c prog3-5.cpp prog3-5.cpp: In function `int ApiMain()': prog3-5.cpp:75: warning: initialization to `long int' from `const float' prog3-5.cpp:85: warning: initialization to `int' from `float' prog3-5.cpp:86: warning: initialization to `int' from `float' g++ -o lawn prog3-5.o -L/X11.6/lib -R/X11.6/lib -lX11 -lsocket -L../../EzWindows/lib -lezwin -lXpm ld: warning: symbol `clog' has differing types: (file /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so type=OBJT; file /lib/libm.so type=FUNC); /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so definition taken Undefined first referenced symbol in file __dl__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03RepPv ../../EzWindows/lib/libezwin.a(WindowManager.o) __eh_pc ../../EzWindows/lib/libezwin.a(WindowManager.o) clone__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03Rep ../../EzWindows/lib/libezwin.a(WindowManager.o) ld: fatal: Symbol referencing errors. No output written to lawn collect2: ld returned 1 exit status *** Error code 1 make: Fatal error: Command failed for target `lawn' Current working directory /export/samfs-bcf/rcf-11/bnash/sparc/chap03/lawn gmake: *** [default] Error 1 This particular run was built using g++ 2.95.2, but I've also tried with versions 3.3.2 and 4.2.1 with other equally strange errors. I'm pretty sure that EZWindows requires a 2.x version of gcc & g++. I've tried to make sure that my LD_LIBRARY_PATH and PATH are setup to include everything that's needed, but it seems that may be incorrect. I'm running out of ideas. Anyone have any other ones?

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