OpenGL texture not showing up on some computers, problem with auxDIBImageLoad?
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Published on 2010-04-29T13:23:25Z
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2010/04/29
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I have a simple openGL GUI that has uses a bmp as a texture. The problem is on some computers the texture doesn't show up. But on ones with newer OpenGL drivers it works. How can I make it more compatible. I think the problem may be with auxDIBImageLoad. When I inspect the result, I see the x,y correct, but the data pointer points to memory bank with all zeros.
What could be wrong?
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